NOJ / НОЖ: Nabokov Online Journal, Vol. II / 2008
Ashley Moran
NABOKOV'S DOZEN:
A BOARD GAME1
Vladimir Nabokov composed crossword puzzles and chess problems, and was known for his infatuation with Scrabble - a word game in which players score points by forming words across and down in crossword fashion from individual lettered tiles on a game board. Usually board games involve both luck and strategy; the major difference between "Nabokov's Dozen" and any other board game is that the players' success largely depends on their knowledge of Nabokov's works and biographic background.
Nabokov's legacy, in turn, had already inspired a few games in its own terms, such as the "Nabokov Quiz" printed in The Barcelona Review (Issue 14: August - October 1999), a crossword based on the Nabokov-related questions, or the Nabokov prose-alike centennial contest that appeared in the anniversary issue of The Nabokovian (42, Spring 1999).
"Nabokov's Dozen" is another game for Nabokophiles played with pieces moved across a board. The four colors of the squares on the board correspond to four butterflies serving as game pieces.
Click to enlarge images
HOW TO PLAY
Instructions for Board GameTo start: A colored plastic butterfly serves as a game token. Each player may control one or more game pieces. Arrange the boards (three pieces of "Nabokov's Dozen") and align the butterflies in "The Circle" to their corresponding colors - red, green, blue, and brown.
Objective: To be the player who "catches" the most butterflies (players can preset an agreed upon number to make the game long or short). A golden butterfly is awarded for each correctly answered question.
To begin the game, each player chooses a color and places the butterfly of his/her chosen color on the board. The game is played with one die. Players may move in any direction once they are on the board. Moving through the circle counts as one move. If someone lands on "his/her" color, the player automatically catches a butterfly.
Signs and Symbols: When a player lands on the Nabokov's Dozen (a square marked by the number "12"), he/she rolls two dice. Whenever the number 12 is rolled, a player catches two butterflies and has a privilege to roll two dice again.
"?" - Means answer trivia question; if the answer is correct, roll again.
Happy hunting!
NABOKOV'S DOZEN: SAMPLE QUESTIONS
NOTE: "Nabokov 3820" seen on the box side in the images refers to the title of the course taught by Dr. Yuri Leving at Dalhousie University. The title of the game, Nabokov's Dozen, refers to the number of students in the class of spring 2007, when this specific project was submitted, as well as evokes the title of Nabokov's own volume of short stories. The game was devised by Ashley Moran as her final assignment in this course.